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But they don't have any good long-range units. And Brettonia, while still mostly using bad peasantry- will have the stength to actually fight back! Their elite units are on the same level as other factions elite knights and heavy infantry. They will have the strength to fight the Skaven and others now.
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The Wood Elves now have the strength to survive longer- and their units are more varied with some new units and upgrades to pre-existing ones. The elves are very well balanced against each other though, so it will be a long and hard match going on between the Dark Elves and the High Elves in Ulthuan and the Dark Lands. But they are somewhat OP against some of the untouched factions, but not at all invincible. For the elven factions and Brettonia this is already done. The balancing of the game is still a problem, but in the final version i will have fixed most of the balancing problems regarding EDU-stats and EDB-recruitment. Yes, i have also done some modding on the Brettonian faction- so they will be stronger than before and have a few new units and unit upgrades. Even the Dwarves will get some changes- but i may upload my first version with only minor changes for all factions but the elves and Brettonia. I now plan to greatly expand on the factions of the Empire, the Tomb Kings, the Skaven and Orcs and Goblins also. Minor fixes have been made for most factions in the game, but the heavy focus has been on the elven factions. But while working on this sub-submod i also fixed some of the bugs mentioned in the thread about COW:BoTET.
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At first i wanted to greatly expand on and enhance the unit rosters of the Wood Elves, Dark Elves and the High Elves in the mod. Hello all, for the last couple of weeks i have worked almost all my awaken time on a sub-submod for Call of Warhammer: Beginning of the End Times 1.1.
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